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C語言小游戲

時(shí)間:2023-05-01 07:13:37 資料 我要投稿
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C語言小游戲

最基礎(chǔ)的貪吃蛇的代碼

#include

#include//基本型態(tài)定義。支援型態(tài)定義函數(shù)。使用者界面函數(shù) 圖形裝置界面函數(shù)。

#include //用戶通過按鍵盤產(chǎn)生的對(duì)應(yīng)操作 (控制臺(tái)) #include

#include //日期和時(shí)間頭文件

#define LEN 30

#define WID 25

int Snake[LEN][WID] = {0}; //數(shù)組的元素代表蛇的各個(gè)部位 char Sna_Hea_Dir = 'a';//記錄蛇頭的移動(dòng)方向

int Sna_Hea_X, Sna_Hea_Y;//記錄蛇頭的位置

int Snake_Len = 3;//記錄蛇的長(zhǎng)度

clock_t Now_Time;//記錄當(dāng)前時(shí)間,以便自動(dòng)移動(dòng)

int Wait_Time ;//記錄自動(dòng)移動(dòng)的時(shí)間間隔

int Eat_Apple = 1;//吃到蘋果表示為1

int Level ;

int All_Score = -1;

int Apple_Num = -1;

HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //獲取標(biāo)準(zhǔn)輸出的句柄

//句柄 :標(biāo)志應(yīng)用程序中的不同對(duì)象和同類對(duì)象中的不同的實(shí)例 方便操控, void gotoxy(int x, int y)//設(shè)置光標(biāo)位置

{

COORD pos = {x,y}; //定義一個(gè)字符在控制臺(tái)屏幕上的坐標(biāo)POS

//定位光標(biāo)位置的函數(shù) SetConsoleCursorPosition(hConsole, pos);

}

void Hide_Cursor()//隱藏光標(biāo) 固定函數(shù)

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0};

SetConsoleCursorInfo(hConsole, &cursor_info);

}

void SetColor(int color)//設(shè)置顏色

{

SetConsoleTextAttribute(hConsole, color);

//是API設(shè)置字體顏色和背景色的函數(shù) 格式:SetConsoleTextAttribute(句柄,顏色);

}

void Print_Snake()//打印蛇頭和蛇的脖子和蛇尾

{

int iy, ix, color;

for(iy = 0; iy

for(ix = 0; ix

{

if(Snake[ix][iy] == 1)//蛇頭

{

SetColor(0xf); //oxf代表分配的內(nèi)存地址 setcolor:34行自定義設(shè)置顏色的函數(shù)

gotoxy(ix*2, iy);

printf(

}

if(Snake[ix][iy] == 2)//蛇的脖子

{

color = rand()%15 + 1; //rand()函數(shù)是產(chǎn)生隨機(jī)數(shù)的一個(gè)隨機(jī)函數(shù)。C語言里還有 srand()函數(shù)等。

//頭文件:stdlib.h

if(color == 14)

color -= rand() % 13 + 1;

SetColor(color);

gotoxy(ix*2, iy);

printf(

}

if(Snake[ix][iy] == Snake_Len)

{

gotoxy(ix*2, iy);

SetColor(0xe);

printf(

} //變色

}

}

void Clear_Snake()//擦除貪吃蛇

{

int iy, ix;

for(iy = 0; iy

for(ix = 0; ix

{

gotoxy(ix*2, iy);

if(Snake[ix][iy] == Snake_Len)

printf(

}

}

void Rand_Apple()//隨機(jī)產(chǎn)生蘋果

{

int ix, iy;

do

{

ix = rand() % LEN;

iy = rand() % WID;

}while(Snake[ix][iy]);

Snake[ix][iy] = -1;

gotoxy(ix*2, iy);

printf(

Eat_Apple = 0;

}

void Game_Over()//蛇死掉了

{

gotoxy(30, 10);

printf(

Sleep(3000);

system(

exit(0);

}

void Move_Snake()//讓蛇動(dòng)起來

{

int ix, iy;

for(ix = 0; ix

for(iy = 0; iy

if(Snake[ix][iy] == 1)

{

switch(Sna_Hea_Dir)//根據(jù)新的蛇頭方向標(biāo)志蛇頭 {

case 'w':

if(iy == 0)

Game_Over();

else

Sna_Hea_Y = iy - 1;

Sna_Hea_X = ix;

break;

case 's':

if(iy == (WID -1))

Game_Over();

else

Sna_Hea_Y = iy + 1;

Sna_Hea_X = ix;

break;

case 'a':

if(ix == 0)

Game_Over();

else

Sna_Hea_X = ix - 1;

Sna_Hea_Y = iy;

break;

case 'd':

if(ix == (LEN - 1))

Game_Over();

else

Sna_Hea_X = ix + 1;

Sna_Hea_Y = iy;

break;

default:

break;

}

}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)

Game_Over();

if(Snake[Sna_Hea_X][Sna_Hea_Y]

{

++Snake_Len;

Eat_Apple = 1;

}

for(ix = 0; ix

for(iy = 0; iy

{

if(Snake[ix][iy] > 0)

{

if(Snake[ix][iy] != Snake_Len)

Snake[ix][iy] += 1;

else

Snake[ix][iy] = 0;

}

}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1;//處理蛇頭

}

void Get_Input()//控制蛇的移動(dòng)方向

{

if(kbhit())

{

switch(getch())

{

case 87:

Sna_Hea_Dir = 'w';

break;

case 83:

Sna_Hea_Dir = 's';

break;

case 65:

Sna_Hea_Dir = 'a';

break;

case 68:

Sna_Hea_Dir = 'd';

break;

default:

break;

}

}

if(clock() - Now_Time >= Wait_Time)//蛇到時(shí)間自動(dòng)行走 {

Clear_Snake();

Move_Snake();

Print_Snake();

Now_Time = clock();

}

}

void Init()//初始化

{

system(

system(

Hide_Cursor();

gotoxy(61, 4);

printf(

gotoxy(61, 6);

printf(

gotoxy(61, 8);

printf(

gotoxy(61, 10);

printf(

gotoxy(61, 12);

printf(

int i;

for(i = 0; i

Snake[10+i][15] = i+1;

int iy, ix;//打印蛇

for(iy = 0; iy

for(ix = 0; ix

{

if(Snake[ix][iy])

{

SetColor(Snake[ix][iy]); gotoxy(ix*2, iy);

printf(

}

}

}

void Pri_News()//打印信息

{

SetColor(0xe);

gotoxy(73,4);

All_Score += Level;

printf(

gotoxy(73, 6);

printf(

gotoxy(73, 8);

printf(

gotoxy(73, 10);

printf(

gotoxy(73, 12);

printf(

}

void Lev_Sys()//等級(jí)系統(tǒng)

{

if(((Apple_Num-1) / 10) == Level)

{

++Level;

if(Wait_Time > 50)

Wait_Time -= 50;

else

if(Wait_Time > 10)

Wait_Time -= 10;

else

Wait_Time -= 1;

}

}

int main(void)

{

Init();

srand((unsigned)time(NULL));//設(shè)置隨機(jī)數(shù)的種子 Now_Time = clock();

int speed1=1000,speed2,a;

printf(

printf(

scanf(

Level=1;

Wait_Time=speed1-speed2;

printf(

scanf(

while(a--)

Rand_Apple(); while(1)

{

if(Eat_Apple) {

++Apple_Num; Rand_Apple(); Lev_Sys(); Pri_News(); }

Get_Input(); Sleep(10); }

return 0;

}

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